Potato server foundation, on the road

Posted by: admin

This consists in a C++ framework with the aim of easing the creation of concurrent, high-performance servers that have to deal with a large number of simultaneously connected clients. The code is a refactor of Potato Chess RealTime Blitz server by removing specfic application code and rethinking the base code into reusable classes for the development of servers in other domains. Expected availability end 2009.
Comments (0)Add Comment

Write comment
You must be logged in to post a comment. Please register if you do not have an account yet.

busy