Potato server foundation, on the road
Posted by: admin
on Jun 01, 2009
Tagged in: Windows 2008 , server plateform , server development , realtime server , parallel server , multithreaded server , DLL , C/C++ , asynchronous
This consists in a C++ framework with the aim of easing the creation of concurrent, high-performance servers that have to deal with a large number of simultaneously connected clients. The code is a refactor of Potato Chess RealTime Blitz server by removing specfic application code and rethinking the base code into reusable classes for the development of servers in other domains. Expected availability end 2009.
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