Posted by: admin
on Jun 01, 2009
This consists in a C++ framework with the aim of easing the creation of concurrent, high-performance servers that have to deal with a large number of simultaneously connected clients. The code is a refactor of Potato Chess RealTime Blitz server by removing specfic application code and rethinking the base code into reusable classes for the development of servers in other domains. Expected availability end 2009.
Posted by: admin
on Feb 10, 2009
Or the frustration of profiling is gone ! Read the full features-list here [
Click] . An illustrative article is presented here in form of a funny story [
Click] .
Posted by: admin
on Feb 06, 2009
You might have read about it in the news page, or in the previous blog. What is it about ? Read this preliminary white paper which contains a concise synopsis of the current profiling solutions, how they operate and the type of result they deliver. You should be able to understand the ideas upon which Easy Profiler ill be built.
http://www.potatosoftware.com/The_premises_of_compile-time_profiling.pdf
Posted by: admin
on Feb 05, 2009
Hello,
Potato software now has a blog. This will make it possible to talk about different things related to the fields of interest without having to obey a standard form of presentation like what I am obliged to do in other parts of the website. Standard contents do evolve and are nourished whenever there is a new tool or application ready for publication. Whereas for blog, it will be possible to foretell news, expand on a certain point that otherwise need be presented simple and concise.
As already stated in the About page, Potato software is concerned with three fields :
- Artificial Intelligence Integration,
- Development Productivity tools,
- Chess.
In the short term, a compile-time profiler will be publicied, bringing a new approach to profiling that favors interpretation over sophisticated results. In addition to this, two other tools are planned , which fit in the "Development Productivity tools" category as well.
However the major expected publication would be an ongoing Chess playing software. The project consists in two parts : a rich destop client backed up by a realTime Chess server that uses a pure Push Model still under experimentation.
Keep in touch !